Description
The ULTRAGlass shader is a high quality, highly customizable glass shader which comes with 6 meshes, 5 materials and 15 preset instances for you to experiment with.
The glass shader allows you to customize the aberration, imperfection maps, normal maps, refraction, caustic and base color, and various other variables, which can be seen in the instance window in the images above.
You can add your own normal and imperfection maps to the glass shader, or disable them completely, the choice is yours!
Technical Details
Number of Textures:8
Textures & Texture Resolutions:
Do Materials derive from a Master Material with instances as variation: Yes
Number of Materials: 5 Materials, 15 Instances
Number of Meshes: 6
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3