Man and Woman Casual Outfit – Modular – Rigged

Realistic 3D model of Man and Woman Casual Outfit – Modular – Rigged – Collection

Category:
Tags: , , , , , , , , , , , , , ,

Description

How to avoid overlaps of clothing with the body when using Metahuman

IMORTANT !

There are 2 versions of this character:

1. (First version- FEMALE – UE 5.0) The body has the same proportions, height and shape as Quinn (UE5 mannequin – UE5 Skeleton)

1. (First version – MALE – UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin – UE5 Skeleton)

2. (New version – UE 5.1-5.2) 100% compatible with male/female Metahuman (Normal/Average body – MH Skeleton)

This is not a Metahuman’s body and face. This is our creation.

But this body has exactly the same shape as the Metahuman’s body (Normal/Average)

So you can put this Outfit on your male/female Metahuman (Normal/Average)

difference between the first version and the new version – FEMALE

difference between the first version and the new version – MALE

Download the version you need. Enjoy 🙂

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones

You can find the difference between the New Versions and the First Versions by clicking on each individual model.

Example

Models separately:

Man

Woman

DETAILS:

– This product supports Lumen for Unreal Engine 5.0+

– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

– The project has 8k textures, which can affect fps

– Use the texture size limitations in the Unreal Engine to make them smaller 

– PBR Materials

– All objects, textures and materials have their own names

– Model is built to real-world scale

– Units used: cm

– Doesn’t have Default names 

– Doesn’t have NGons

– Doesn’t have Overlapping Vertices

– Doesn’t have Overlapping Faces

– Doesn’t have Overlapping UV Faces

– Doesn’t have Missing textures

Technical Details

GENERAL:

Rigged:(Yes)

Rigged: to UE5 skeleton, Quinn: (Yes) First Version

Rigged: to MH skeleton: (Yes) – New Version

Morph: (No)

Animated:(No) Only Demo

Cloth Simulation (Yes)

Number of Animations:(Demo)

Animation types (Root Motion/In-place):(No)

Number of characters: 2

Woman

Geometry with hair

LOD 0

– Polys: 95,864

– Tris: 190,745

– Verts: 134,192

Geometry only hair

LOD 0

– Polys: 35,154

– Tris: 70,308

– Verts: 72,296

Geometry only Clothing

LOD 0

– Polys: 38,038

– Tris: 75,109

– Verts: 38,513

Man

Geometry with hair

LOD 0

– Polys: 75,993

– Tris: 151,586

– Verts: 98,681

Geometry only hair

LOD 0

– Polys: 18,350

– Tris: 36,700

– Verts: 39,918

Woman

Number of PBR Materials and Material Instances: 14

Number of Textures: 40

Man

Number of PBR Materials and Material Instances: 14

Number of Textures: 38

Texture Resolutions:

– 8192×8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.

– 512×512  (some eye textures)

– 1024×1024 (Opacity maps and some eye and hair textures)

– 2048×2048 (some eye and hair textures)

– 4096×4096 (some eye and hair textures)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Oculuc:(Yes)

PlayStation 4:(Yes)

Steam VR:(Yes)

Windows 32-bit:(Yes)

Xbox One:(Yes)

Important/Additional Notes:(No)

Supported Engine Versions

5.0 – 5.3