Procedural Environmental Functions

Time-saving material functions designed to help make assets look more naturalistic, plus a landscape automaterial

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Description

This pack includes 14 time-saving material functions to help blend your assets into their environment. The functions range in complexity from simple distance, height, and slope functions to world-aligned noisification, slope-sensitive rain and puddles, top-down blends perfect for adding snow, moss, and dirt, and a snow distribution function that uses world-space altitude to add varying densities of snow to your scene. For a complete list of functions, check the documentation.

The pack also includes a landscape automaterial with 4 paintable layers (with more easily addable) and adjustable cliff and snow functions, intended to showcase the included functions.

Only one simple noise texture is included, intended for example purposes. It is highly recommended that you use your own textures, such as Megascans, for best results.

Technical Details

Number of Unique Materials and Material Instances: 14

Number of Textures: 1

Texture Resolutions: 2048×2048

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: https://docs.google.com/presentation/d/1ZlEHAR6KhxAPLdwJBSc_H0mObra5AQdqC_JyF4AmCrE/edit?usp=sharing

Important/Additional Notes: Tessellation/displacement is not supported in UE5, so the tessellation and displacement features of this product will not work in UE5. The functions will otherwise work as expected.

Supported Engine Versions

4.26 – 4.27, 5.0