Horizon Interior Project 01

Detailed and realistic interior scene with modern rustic theme, including day and night levels fully optimized for Architectural Visualization, VR, AR, and High-end Game applications.

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Description

This delicate interior scene is a prefect mixture of modern and rustic architecture. You can find all sorts of modern-rustic assets you may ever need from cloth and furniture to kitchen appliances and architectural elements in our categorized library of 226 unique meshes here.

These 28 textures are also available on 3dtextures.me and Polyhaven.com Websites Licenced under CC0:

3dtextures.me textures:

T_HS_IP1_Dirt_03_FingerPrints_Mask

T_HS_IP1_Fabric_03_AO

T_HS_IP1_Fabric_03_BaseColor

T_HS_IP1_Fabric_03_Height

T_HS_IP1_Fabric_03_Normal

T_HS_IP1_Fabric_03_Roughness

T_HS_IP1_Fabric_04_AO

T_HS_IP1_Fabric_04_BaseColor

T_HS_IP1_Fabric_04_Height

T_HS_IP1_Fabric_04_Normal

T_HS_IP1_Fabric_05_AO

T_HS_IP1_Fabric_05_BaseColor

T_HS_IP1_Fabric_05_Height

T_HS_IP1_Fabric_05_Normal

T_HS_IP1_Fabric_05_Roughness

T_HS_IP1_Fabric_08_BaseColor

T_HS_IP1_Fabric_08_Normal

T_HS_IP1_Fabric_08_Roughness

T_HS_IP1_Leather_01_AO

T_HS_IP1_Leather_01_BaseColor

T_HS_IP1_Leather_01_Normal

T_HS_IP1_Leather_01_Roughness

T_HS_IP1_WoodWicker_01_AO

T_HS_IP1_WoodWicker_01_BaseColor

T_HS_IP1_WoodWicker_01_Normal

T_HS_IP1_WoodWicker_01_Opacity

T_HS_IP1_WoodWicker_01_Roughness

polyhaven.com HDRI texture cube:

TC_Qwantani_Day

You can find these textures in:

Textures/NotBaked/

Environment/Background/

Located in the content of the project

There are also some book models in this project brought from another asset pack published in our marketplace profile titled: Decorative collection 01

If you are interested in these books you can purchase the whole package using this link

Minimum system requirements for running demo levels in this product:

Processor: intel core i5/7 2nd gen (or any AMD equivalent)

Memory (RAM): 16 GB

GPU: Any GPU with at least 6 GB video memory (shared or dedicated) Tested 30FPS with Nvidia GTX 1050

Storage: 7GB

Technical Details

Collision: (Yes- Custom UCX 64~128)

Vertex Count: 6,198,381

Edge Count: 33,624,477

Triangle Count: 11,208,159

You can find the detailed list of meshes sorted and categorized: HERE

LODs: (Yes) 4 (Level Architecture 0to3)

Number of Unique Meshes:226

Number of Materials and Material Instances: 52 Materials & 233 Customizable Material Instances (Categorized in to a small library)

Number of Textures: 306 (217 Baked for objects) (86 General purpose)

Texture Resolutions: 1k-2k-4k-8k

Supported Development Platforms: (All Platforms)

Windows: (Yes)

Mac: (Yes)

You can find project documents: Here

You can find our user tutorial: Here

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3