Description
Material instance:
You can use standard colors and gloss, if you check the boxes in the material settings, you can change the parameters as you like. (watch the video)
Cloth simulations.
BlendShapes. Facial expressions are included.
PBR textures (metallic/roughness).
Animations.
Few Blueprints for demonstration.
Materials: body, head, eye, eyelash, jaw, cloth, hair, bodyarmor, legarmor, ammo, helm, raincoat.
Extra bones: face, jaw, tongue 1-3, r_eye, l_eye, sneath_joint1-5, gerb_joint1-5, sword_joint,back_joint1-7
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 52
Animation types (In-place): 52
Number of characters: 1
Vertex counts of characters: 26560
Number of Materials and Material Instances: 30
Number of Textures: 69
Texture Resolutions: (Character parts 4096*4096, eye 512*512)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3