Description
Check out the associated course “Material Editor Fundamentals for Game Development“ on the Epic Dev Community.
Armed with 14 years of experience in Unreal 4, Lincoln Hughes will show aspiring artists the basic ins and outs of the material editor in this foundational course designed to provide them with the fundamentals of shader creation. This course has 2 parts: Getting Started in the Material Editor, and Basic Master Material Development, with the length of each being quite even, with each section designed so that somebody who has never picked up the Material Editor before will have a basic understanding of how it works.
Technical Details
UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Compatibility: Unreal Engine 4.25
Supported Engine Versions
4.25