Description
Notice! – String visuals are now fixed in UE5.1
Update 1 – Improved physics interactions
Disclaimer: There is an Engine bug in 5.0 which causes the string (Cable) to have rendering issues when spawned via Blueprint, this should be fixed in 5.1. https://issues.unrealengine.com/issue/UE-149249
All blueprints give you control over:
Single Balloon:
Allows you to place a balloon in the level at a specific location, this blueprint is the core balloon used in the other blueprints.
Tethered Balloons:
Balloons spawn tethered to an Anchor point, they will remain attached and will move with the anchor. Simulates when a bunch of balloons are tied to the same object.
Loose Balloons:
Can choose a spawn location and change the size of the spawn box, balloons will spawn in a random location within and will not be tethered. Simulates when you want hundreds of balloons to cover an area and fly up slowly into the sky.
Check out my other asset packs here!
Technical Details
Number of Blueprints: 3
Number of Materials: 15
Number of Meshes: 5
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Demo map has an example of how you can pop the balloons in the level blueprint
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3