Simple Ability System

The purpose of the Simple Ability System is to create an easy to use Ability System for Blueprints and anyone that uses Unreal Engine.

Category:
Tags: , , , , , ,

Description

The purpose of the Simple Ability System is to create an easy-to-use Ability System for Blueprints and anyone that uses Unreal Engine. SAS (SimpleAbilitySystem) allows you to utilize object-oriented abilities with no C++ knowledge. Quickly create abilities for your game and implement them easily with this plugin. With SAS you can create Complex Gameplay of any kind and easily manage it at any time.

Technical Details

Code Modules:

Number of Blueprints: 4

Number of C++ Classes: 30

Network Replicated: (No)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation: https://app.milanote.com/1LKyYU1wn1fraH?p=TuXsJleoW4J

Important/Additional Notes: If you understand C++ I highly recommend using the Gameplay Ability System (GAS) in Unreal Engine. This is not meant to be better than GAS. This is supposed to be a replacement for anyone who wants a good Ability System that runs in 100% Blueprints. Simple Ability System is also NOT replicated by default. If you’re looking for a good multiplayer Ability System then GAS is your best bet.

Supported Engine Versions

4.26 – 4.27, 5.0