Advanced RTS Camera (ARTSC)

A flexible dynamic RTS camera

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Description

The Advanced RTS Camera (ARTSC) is a highly flexible third-person style camera system that can be used in both games and industrial projects (such as ArchViz).

This camera runs directly out of the box (but should be optimized for your needs) and can be used in RTS, third-person, and racing (as a track camera) games. Several features for customization can be mixed and matched to create a unique experience.

Do not hesitate to reach out with any questions, feedback, or for support. I can be reached at the Discord Link provided above or at Support@twoneuronsstudio.com.

Updates

v1.1

Technical Details

Code Modules:

Number of Blueprints: 1 Pawn (example), 3 Curve Graphs, 2 Materials, 1 Actor (demo) (UE5.1+ only 11 Input Actions and 1 IMC)

Number of C++ Classes: 4 (1 component, 1 pawn, 2 interfaces)

Network Replicated: Yes* (only the pawn’s existence, methods do not replicate). 

Supported Development Platforms: Win64 (Ask to see others)

Supported Target Build Platforms: Win64 (Ask to see others)

Documentation: Documentation

Example Project: Demo

Important/Additional Notes: None

Supported Engine Versions

4.27, 5.0 – 5.2