Man in Autumn Outfit 15 – Modular – Rigged

Realistic 3D model of Man in Autumn Outfit 15 – Modular – Rigged

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Description

How to avoid overlaps of clothing with the body when using Metahuman

IMORTANT !

There are 2 versions of this character:

1. (First version – UE 5.0) The body has the same proportions, height and shape as Manny (UE5 mannequin – UE5 Skeleton)

2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)

This is not a Metahuman’s body and face. This is our creation.

But this body has exactly the same shape as the Metahuman’s body (Normal/Average)

So you can put this Outfit on your Male Metahuman (Normal/Average)

The difference between the first version and the new version

Download the version you need. Enjoy 🙂

PLAY/MODULAR (New version – UE 5.1-5.2)

Play (First version – UE 5.0)

Live Link Face (For both versions)

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

Some tutorials on retargeting UE4 to UE5

These are not our videos, but they are very helpful:

Basic 

IK Bones

DETAILS:

– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

– The project has 8k textures, which can affect fps

– Use the texture size limitations in the Unreal Engine to make them smaller 

– PBR Materials

– All objects, textures and materials have their own names

– Model is built to real-world scale

– Units used: cm

– Doesn’t have Default names 

– Doesn’t have NGons

– Doesn’t have Overlapping Vertices

– Doesn’t have Overlapping Faces

– Doesn’t have Overlapping UV Faces

– Doesn’t have Missing textures

Technical Details

GENERAL:

Rigged:(Yes)

Rigged: to UE5 Skeleton, Manny:(Yes) – First Version

Rigged: to MH skeleton:(Yes) – New Version

Morph: (Yes)

Animated:(Yes) For test only

Cloth Simulation (No)

Number of Animations:(5)

Animation types (Root Motion/In-place):(No)

Number of characters: 1

Geometry Outfit

LOD 0

– Polys: 42,513

– Tris: 84,409

– Verts: 42,882

Geometry only body

LOD 0

– Polys: 22,672

– Tris: 45,328

– Verts: 23,383

Geometry only hair

LOD 0

– Polys: 35,154

– Tris: 70,308

– Verts: 72,296

Number of PBR Materials and Material Instances: 17

Number of Textures: 40

Texture Resolutions:

– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Documentation:(No)

Important/Additional Notes:(No)

Supported Engine Versions

5.0 – 5.3