Death Area System [Multiplayer] c++

Death Area System [Multiplayer] is designed for games Battle Royale . It is fully replicated, works as a standalone, dedicated or listen server easily configurable.

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Description

Death Area System [Multiplayer] is designed for games Battle Royale.Trailer

It is fully replicated, works as a standalone, dedicated or listen server easily configurable, for example, the initial radius, the final radius, zoom speed, color, execution speed, damage value, etc.

Technical Details

Code Modules:

Number of Blueprints: 9

Number of C++ Classes: 1

Network Replicated: FULL REPLICATED(Standalone,Listen server,Dedicated server)

Supported Development Platforms:Windows

Supported Target Build Platforms: Windows

Supported Engine Versions

5.0 – 5.3