Luos’s Starbits

mesh pack filled to the brim with stars and other celestial bodies handy for making nice pick-ups and/or collectibles. But obviously, you can use them however you want!

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Description

*Promotional Video*

*Tutorial Video*

*Tutorial is using another pack with a similar setup*

This is a mesh pack filled to the brim with stars and other celestial bodies handy for making nice pick-ups and/or collectibles. But obviously, you can use them however you want!

All the animations are shader-based (vertex animation), meaning they are cheap and super-optimized so you can place down hundreds of these without worrying about update ticks and other costs usually seen by animating through the blueprint and/or skeletal mesh animations.

As you might know, Moving static mesh components on each tick, or even using skeletal meshes just to create cosmetic animations is wasteful and can get expensive very quickly at scale. This pack’s animations are entirely vertex-shader based, which means they have no extra CPU costs and are much cheaper and more efficient than doing things the naive way.

While there are examples and set-ups ready to go, you can easily combine examples to create new and unique animations and visuals that match the style of your game!

Be sure to watch this *video* to find out how to create your own setups!

Technical Details

45 static meshes

21 Materials & 17 Material instances

All materials are clean and descriptive for easy tweaking, all variables are grouped.

In instanced materials, you can tweak almost all values and create new animations easily!

18 material functions

14 sounds

6 Emitters

2 Blueprints and 1 child

*Please use your own bp’s as I won’t be knowledgeable enough to support you.

1 map

14 textures

Supported Engine Versions

4.27, 5.0 – 5.3