Geodesic Sphere Generator

Generate customized geodesic sphere data with just 1 highly configurable Blueprint Actor Component

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Description

The generator includes one Actor Component that procedurally generate data based on geodesic spheres. User can specify several parameters including frequency, gap between triangles, sphere radius, full or partial display, triangle facing sides, and extra settings that can be applied to individual triangles.

The component utilizes the built-in ProceduralMeshComponent to visualize the data, which also provides functionalities to create StaticMeshes for further optimization and modification. This generator is currently Icosahedron-based, meaning that all higher frequency shapes are tessellated from a regular icosahedron.

Everything is set up in Blueprint so it is easily expandable and customizable. However, if you are comfortable with C++, feel free to nativize some or all of it. This would increase the overall performance for further complex setups.

An example room is set up to showcase each feature available. If you found any bug or would like to request new features, please don’t hesitate to email me at the address below. Enjoy!

Contact info: awangEpicGameShop@gmail.com

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Now on Version 1.2

Version 1.1

Version 1.0

Technical Details

Content:

Number of Blueprints: 9 (excluding example assets and the showcasing map)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link (Google doc link)

Important/Additional Notes: notes included in the google doc link above.

Supported Engine Versions

5.0 – 5.2