WIT: Targeting System

WTS is a Blueprint based targeting mechanics starter system

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Description

WTS is a sub-module of the World Interaction Toolkit (WITv1) mechanics library. It is designed for rapid prototyping, and to be easily integrated into new or existing projects. Using WTS, you can quickly add targeting and tagging capabilities to your project. All Blueprints are well commented.

Easily switch between different targeting system implementations: Boundary based, and AI Perception based.

Documentation:

Contents/Features

Technical Details

Total Number of Blueprints: 10

Key Blueprints:

Supported Development Platforms: Developed on Windows

Documentation: Documentation within Blueprints. Official documentation coming soon.

Important/Additional Notes:

DISCLAIMER: WIT is a Blueprint mechanics library, and as such does not contain any art or animations. Any art or animations contained in related media (screenshots, video tutorials, etc.) are for demonstration purposes only.

WIT Sub-module Disclaimer: The components of the World Interaction Toolkit were developed to be easily integrated together. Because of this, many of the blueprints are shared. In order to reduce confusion, logic that is not related to this module has been removed from shared components. Visit WIT’s documentation to see additional features contained in the library. You may purchase additional module offerings to extend functionality, or purchase the full WIT package (coming soon) which contains all components in one project.

Supported Engine Versions

5.0