High-Elf Fantasy Architecture

The High-Elf Architecture pack contains everything you need to create Elf architecture. The package includes architectural modules for interior/exterior environment plus furniture, vertex-paint Materials, and canvases for 3D artists.

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Description

The High-Elf Architecture pack contains everything you need to focus on the beloved style of the majestic Elves. The package includes architectural modules for interior/exterior environment, plus goodies like furniture, vertex-paintable Materials, and canvases for 3D artists who wishes to create their own modules.

Within this set, you have 248 distinct Meshes, of which:

21 are dedicated for roofing;

13 are for interior cathedral ceiling;

27 are for creating towers;

48 are optimized, low-poly with Texture modules for dynamic lighting;

25 are wall modules;

6 for side-roofing in stone;

8 fillers for patching when necessary;

15 are furniture assets;

4 bonus canvases which were created to build the modules – particularly useful for those who understand the basics of 3D modelling who wish to create their own modules.

And much more, including ornaments and various decorations!

There are 13 Materials and 21 Material Instances, with a few being highly customisable:

Roof tiles color and moss can be entirely customized.

Moss effects on the ground and walls can be edited to give noisy shapes and used baked occlusion as a linear interpolation. Intensity can also be customized!

Vertex paint enabled on walls, roofs, and grounds.

Three maps are also provided in the pack:

One has baked lighting and is used as the main showcase level. It contains everything you would expect from the pack, dedicated to static lighting.

One has dynamic lighting with the 48 low-poly modules.

And of course, there’s one overview map which contains every modules from the pack.

On top of everything mentioned here, there is a total of 100 Textures, which range from Albedo, Normals, RMA, Height, and Displacement.

Technical Details

· One demonstration map made of 4 different buildings with 2 variants (6 buildings in total) in a baked lighting setup

· One demonstration map of one building built with unique, optimized meshes for dynamic lighting

· One overview map of every modules and assets from the pack

Texture Sizes:

· 22 – 4096×4096

· 55 – 2048×2048

. 13 – 1024×1024

· 1 – 2048×512

· 4 – 2048×512

· 5 – 16×16

Collision: Yes, mostly custom, some automatically generated.

Polygon (Triangle) Count: Two meshes over 100k, otherwise below 70k (9 between 70 and 50k, 22 between 50 and 30k, 16 between 30 and 20k, 21 between 20 and 10k, 170 below 10k)

LODs: Yes, automatically generated

Number of Meshes: 248, from which 48 are low-poly versions made for RT rendering

Number of Materials and Material Instances: 13 Materials, 21 instances

Number of Textures: 100

Supported Development Platforms: PC, Mac

Supported Target Build Platforms: PC, Xbox One, PS4

Documentation: None, Youtube playlist to be added on a later date

Important/Additional Notes: Not optimized for VR. Require instancing and additional aggressive optimization if VR is the objective.

Supported Engine Versions

4.19 – 4.27