Abandoned City Props

Abandoned City Props for your game.

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Description

Project description:

PBR Textures

Textures resolution:

BusStop – 4096×4096 and 2048×2048(for glass texture set)

ConcreteTrashBin – 2048×2048

ElectricalBox – 2048×2048

Fence – 2048×2048

MetalTrashBin – 2048×2048

RoadBarriers – 4096×4096

TrafficCone – 1024×1024

TrafficSigns – 4096×4096

Bench – 2048×2048

Sandbox – 2048×2048

Slide – 2048×2048

Swing – 2048×2048

Crossbar – 2048×2048

BrokenBust – 4096×4096

Container – 4096×4096

OilBarrel – 4096×4096

PhoneBooth – 4096×4096

Poly Count models:

BusStop: 1846 vertices 1376 triangles

ConcreteTrashBin: 758 vertices 722 triangles

ElectricalBox: 789 vertices 776 triangles

Fence: 942 vertices 776 triangles

MetalTrashBin: 421 vertices 412 triangles

RoadBarrier: 264 vertices 210 triangles

RoadBarrierBroken: 436 vertices 480 triangles

TrafficCone: 174 vertices 224 triangles

CircleTrafficSign: 735 vertices 630 triangles

DiamondTrafficSign: 661 vertices 490 triangles

SquareTrafficSign: 661 vertices 490 triangles

TriangleTrafficSign: 654 vertices 484 triangles

Bench: 456 vertices 304 triangles

BrokenBench: 510 vertices 368 triangles

Sandbox: 268 vertices 335 triangles

Slide: 1308 vertices 1038 triangles

Swing: 1316 vertices 1724 triangles

Crossbar: 300 vertices 272 triangles

BrokenBust: 3045 vertices 4650 triangles

Container: 3588 vertices 2934 triangles

OilBarrel: 1051 vertices 1029 triangles

PhoneBooth: 270 vertices 484 triangles

Technical Details

Number of Meshes: 35

Number of Unique Meshes: 21

Collision: (Yes, automatically generated)

Vertex Count: 174-3588 (see description above)

LODs: (No)

Number of Materials and Material Instances: 20

Number of Textures: 57

Texture Resolutions: (1024×1024, 2048×2048, 4096×4096) (see description above)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: (No)

Important/Additional Notes: (No)

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3