Actor Pooling Subsystem

An automated actor pooling subsystem for optimizing actor spawning/destruction

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Description

An automated actor pooling subsystem for optimizing actor spawning/destruction. Includes delegates to broadcast when an Actor is Spawned or Returned to the pool, and an Interface to call custom OnCreate and OnDestory events within your actors when they are spawned/returned. Additionally, contains a spawn point actor component, and automatic actor optimizations on return to pool, and automatic Safe flush between level loads. Detailed documentation included

Technical Details

Code Modules:

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows confirmed, contact me if support is required for other platforms

Documentation: Documentation

Example Project: Sample level also available with plugin for informative purposes

Supported Engine Versions

5.0 – 5.3