Description
Video Presentation – https://youtu.be/9dhEBExzp5s
Technical details:
SK_Alex_Schoolboy_01 LOD 0: tris 88695, verts 46729, faces 47199
SK_Alex_Schoolboy_02 LOD 0: tris 94143, verts 53145, faces 48750
SK_Alex_Schoolboy_03 LOD 0: tris 80439, verts 42630, faces 41470
SK_Alex_Schoolboy_04 LOD 0: tris 87627, verts 49808, faces 46237
SK_Alex_Schoolboy_05 LOD 0: tris 88517, verts 50270, faces 46699
-Rigged with Epic Skeleton. Easy Animations retarget
-Additional bones that are added to Epic Skeleton: eye_r, eye_l
-PBR Textures Metal/Roughness
-Textures Resolution – 512×512, 1024×512, 1024×1024, 2048×2048, 4096×4096
-Facial expressions are included (Morph Targets, Blendshapes)
-Animations include: idle, run, walk, jump – retarget from standard Mannequin
-Change roughness and other param via Material Instances
-The model is completely modular, combine different variations to get a customized result
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: Retarget from standard Mannequin
Number of characters: 1
Vertex counts of characters: SK_Alex_Schoolboy_01 LOD 0: tris 88695, verts 46729, faces 47199
Number of Materials and Material Instances: 50
Number of Textures: 91
Texture Resolutions: (512×512, 1024×512, 1024×1024, 2048×2048, 4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: (No)
Important/Additional Notes: Additional bones that are added to Epic Skeleton: eye_r, eye_l
Supported Engine Versions
4.27, 5.0 – 5.3