Description
Modular Apartment House with details such as: Balcony, gates, pipes, cables etc. You can make a building with any number of floors (from two and more) Custom AO Shader included. Planes for interior cubemaps included.
Technical Details
Texture Sizes: 2048, 4096
Collision: Custom and simple.
Vertex Count: From 8 to 7073
LODs: Yes, except low poly meshes.
Number of Meshes: 103
Number of Materials and Material Instances: 119
Number of Textures: 332
Number of Blueprints: 1
Number of Material Functions: 1
Number of Material Parameter Collections: 1
Important: Before use set up Grid Snap to 100, 10 or 1 and switch coordinate system from local to world.
Additional Notes: If you need more accurate collision go to SM details and change Collision Complexity to Use complex collision as simple.
AO Shader setup: Put MI_PP_AO in your post process and switch on Render CustomDepth Pass at all building segments.
Window Glass Emissive color: Use vertex paint. Red – Mark all windows you need. Green – Turns the light on and off. Blue – Turns the light on and off smooth. (Var 2) You can also switch it to “TV” light. (Use Blue channel only over Green channel)
Use MPC_Windows_Emissive_Color to control settings.
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.2