Apparance Procedural Generation System

Apparance is a procedural generation system for interactive authoring of dynamic parametric objects in editor and at runtime.

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Description

Promotional VideoWebsite Support Forums

⭐Demo version available for $34 on Itch.io…

Apparance is a procedural generation plug-in designed to allow the interactive visual authoring of detailed and expansive 3D worlds. A play-space for procedural logic and their use in the generation of environments and objects. A fusion of programming and modelling that gives extensive control over your applications procedural elements.

Watch the Promotional Video for a full rundown of the capabilities of Apparance.

The Apparance project is inspired by the flexibility of non-linear and node-based editing systems used in film, television, and games. The amazing compression achieved by the demo-scene using mathematics and procedural generation points towards the vast possibilities of large scale procedurally built game worlds.

Visit www.apparance.uk to find out more and see showcase projects using Apparance.

A non-commercial demo/trial version is also available, see the Apparance Products Page for details.

Build Smart Objects

Technical Details

Code Modules: Runtime, Scripting, and Editor modules.

Blueprint support: 30+ blueprint functions and nodes to provide detailed control of procedural objects.

C++ Classes: Apparance Entity Actor for placement and management of placed/generated 3D content.

Unreal Versions: 5.1, 5.2, 5.3 (legacy support back to 4.25)

Development Platforms: Windows 64

Target Build Platforms: Windows 64 (more available on request, at an additional fee per-project per-platform)

Website: www.apparance.uk, and Support Forums

Documentation: Plugin, Editor, Core Concepts

Example Project: Apparance Unreal Examples

Video Examples: Medieval Building Timelapse & Dungeon generation and run-through

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3