BabyClown

Horror clown character with facial morphs

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Description

Video preview

Horror clown character with different sets of textures.

The character is attached to Epic skeleton, includes 7 test standard animations, has a humanoid ragdoll set up and 2 physic assets. You can change the character eyes color, control mouth and eyes rotation. On the model’s face there are 9 Morphs Target of a smile, a blink, etc.

Please note that there are additional bones in skeleton: eye_l, eye_e, jaw, ear_r, ear_r1, ear_l, ear_l1.

Bones were removed from the skeleton: hand_r, hand_l, all finger bones, ik_hand_gun, ik_hand_l, ik_hand_r, so the skeleton cannot be considered an epic. But you can still retarget animations without issue.

Quick video tutorial on retargeting animations

Technical Details

Rigged: (Yes)

Rigged to Epic Skeleton: (No)

Animated: (No) epic test animations provided

Number of Animations: 7 free epic test animations

Number of characters: 1

Vertex counts of character:

Number of Materials and Material Instances: 6 Materials, 10 Material Instances, 2 Subsurface Profiles

Number of Textures: 49

Supported Development Platforms:

Important/Additional Notes:

For the effect of dangling ears use the “Ears” Physic Asset

For the creepy animation of the jaw you can try retarget the “jaw” bone to any bone in the Mannequin

skeleton and pick a better result.

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3