Bakerman

Bakerman brings easy and extensible in-editor texture asset generation and manipulation.

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Description

Bake textures from within Unreal Editor. Conveniently use Bakerman to bake, manipulate or blend textures.

Through editor utility scripts you can select textures and re-bake them via a filter material, generate entirely new textures from generator materials or blend and bake two existing textures through a blend material.

If you want to have more control over the generation / manipulation or blending, simply copy or instance a material and configure it to your liking. If you want to even more advanced – Bakerman let’s you easily create materials yourself and let them be used in the baking process.

Technical Details

★ Easily extensible editor utilities

★ Generate textures based on generator materials

★ Manipulate textures based on filter materials

★ Blend textures bases on blend materials

★ Exhaustive library of generators, filters and blends

★ Let’s you quickly convert / destretch non-squared textures

★ Re-bake textures with different size

★ Handy material functions

Core Part:

Number of C++ Classes: 3

Number of Blueprints: 2

Number of Structures: 3

Number of Materials: 5

Number of Material Instances: 26

Number of Material Functions: 3

Supported Development Platforms: Tested on Windows & Mac

Supported Target Build Platforms: Tested on Windows & Mac

Documentation: Demo Project, Comments, Website

Network Replicated: No

Getting Started: https://youtu.be/46blI8xeXEM

Demo Project: https://think-biq.com/bakerman.html

Support and Community: https://discord.gg/VauM4zU

Supported Engine Versions

4.23 – 4.27, 5.0 – 5.3