Blackshark.ai for Unreal

Blackshark.ai provides a georeferenced, real-world 3D environment derived from current satellite imagery

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Description

Blackshark.ai SYNTH3D Globe for Unreal Engine provides a realistic, georeferenced, real-world 3D environment derived from current satellite and aerial imagery.  

With the Blackshark.ai Globe Plugin and SDK for Unreal everyone can easily use and integrate blackshark.ai SYNTH3D Globe – a synthetic, realistic 3D replica of the surface of our planet for georeferenced, real-world, large-scale simulation, training, and visualization applications. 

Blackshark.ai SYNTH3D Globe contains the terrain, ground textures, buildings, vegetation coverage and infrastructure of the planet. All countries and cities are represented in a region-specific and geotypical way. Buildings are generated at runtime carrying semantic metadata and building material attributes ready for physical simulation.

Blackshark.ai’s geospatial platform also generates 3D airport models from airport ground charts and satellite imagery. These airport models contain runways, markings, towers and light systems and can seamlessly be combined with blackshark.ai SYNTH3D terrains. 

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Technical Details

This is the Blackshark.ai Globe for Unreal Engine V1.0.0, published 11/28/2022. 

Code Modules: 

Blackshark.ai Globe Plugin – the plugin allows you to create applications for visualizing the entire earth with geo-specific & geo-typical content.

Technical Details 

Used Plugins 

Supported Platforms: Windows (64-bit only on all platforms) 

Supported Engine Versions

5.1