Description
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTES:
These assets all are constructed using nanite for high quality fidelity polycounts.
This project uses material layering for the nanite meshes to get high fidelity close ups of textures.
Project includes low poly version of all meshes baked to flat textures for game optimization.
Special thanks as this project was supported by Epic Games MegaGrants!
Meshes and Texture Masks by Deepanshu Saini
Tileable Textures, Materials, Scene setup by Clinton Crumpler
Technical Details
Features:
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on the complexity of asset
Vertex Count: Displayed in Documentation
LODs: None for Nanite meshes / SmallProp for Low Poly meshes
Number of Meshes: 56
Number of Materials and Material Instances: 10
Number of Textures: 32
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits: https://www.notion.so/dekogon/Bones-772cfa25b1a74e1db2033bfbf6550e08
Supported Engine Versions
5.0 – 5.3