Boxing Animation Additional

Boxing Animation Additional

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Description

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This asset is composed of various 120 high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!

Animations:

AA_Boxing_Basic_Guard *

AA_Boxing_Get_Hit_Type01_Head *

AA_Boxing_Get_Hit_Type02_Head *

AA_Boxing_Get_Hit_Type03_Head *

AA_Boxing_Get_Hit_Type04_Head_R *

AA_Boxing_Get_Hit_Type05_Head_R *

AA_Boxing_Get_Hit_Type06_Head_L *

AA_Boxing_Get_Hit_Type07_Head_L *

AA_Boxing_Get_Hit_Type08_Chest_R *

AA_Boxing_Get_Hit_Type09_Chest_L *

AA_Boxing_Get_Hit_Type10_Upperbody *

AA_Boxing_Get_Hit_Type11_Upperbody *

AA_Boxing_Get_Hit_Type12_Upperbody *

AA_Boxing_Get_Hit_Type13_Upperbody_R *

AA_Boxing_Get_Hit_Type14_Upperbody_R *

AA_Boxing_Get_Hit_Type15_Upperbody_L *

AA_Boxing_Get_Hit_Type16_Upperbody_L *

AA_Boxing_Stagger_Backward_Type01_Head *

AA_Boxing_Stagger_Backward_Type02_Head_R *

AA_Boxing_Stagger_Backward_Type03_Head_L *

AA_Boxing_Stagger_Backward_Type04_Upperbody *

AA_Boxing_Stagger_Backward_Type05_Upperbody_R *

AA_Boxing_Stagger_Backward_Type06_Upperbody_L *

AA_Boxing_Stagger_Backward_Type07_Head *

AA_Boxing_Stagger_Backward_Type08_Head_R *

AA_Boxing_Stagger_Backward_Type09_Head_L *

AA_Boxing_Stagger_Backward_Type10_Upperbody *

AA_Boxing_Stagger_Backward_Type11_Upperbody_R *

AA_Boxing_Stagger_Backward_Type12_Upperbody_L *

AA_Boxing_Stagger_Backward_Type13_Head *

AA_Boxing_Stagger_Backward_Type15_Upperbody_R *

AA_Boxing_Stagger_Backward_Type16_Upperbody_R *

AA_Boxing_Stagger_Backward_Type17_Upperbody_L *

AA_Boxing_Stagger_Backward_Type18_Upperbody_L *

AA_Boxing_Knock_Down_Type01_Start *

AA_Boxing_Knock_Down_Type01_Loop *

AA_Boxing_Knock_Down_Type01_Get_Up *

AA_Boxing_Knock_Down_Type02_Start *

AA_Boxing_Knock_Down_Type02_Loop *

AA_Boxing_Knock_Down_Type02_Get_Up *

AA_Boxing_Knock_Down_Type03_Start *

AA_Boxing_Knock_Down_Type03_Loop *

AA_Boxing_Knock_Down_Type03_Get_Up *

AA_Boxing_Knock_Down_Type04_Start *

AA_Boxing_Knock_Down_Type04_Loop *

AA_Boxing_Knock_Down_Type04_Get_Up *

AA_Boxing_Knock_Down_Type05_Start *

AA_Boxing_Knock_Down_Type05_Loop *

AA_Boxing_Knock_Down_Type05_Get_Up *

AA_Boxing_Knock_Down_Type06_Start *

AA_Boxing_Knock_Down_Type06_Loop *

AA_Boxing_Knock_Down_Type06_Get_Up *

AA_Boxing_Taunt_Type01 *

AA_Boxing_Taunt_Type02 *

AA_Boxing_Taunt_Type03 *

AA_Boxing_Taunt_Type04 *

AA_Boxing_Taunt_Type05 *

AA_Boxing_Taunt_Type06 *

AA_Boxing_Winning_Type01 *

AA_Boxing_Winning_Type02 *

AA_Boxing_Winning_Type03 *

AA_Boxing_Winning_Type04 *

AA_Boxing_Winning_Type05 *

AA_Boxing_Winning_Type06 *

AA_Boxing_Winning_Type07 *

AA_Boxing_Standing_Idle_Loop *

AA_Boxing_Philly_Shell_Guard *

AA_Boxing_Philly_Shell_Jab_Up *

AA_Boxing_Philly_Shell_Jab_Body *

AA_Boxing_Philly_Shell_Cross *

AA_Boxing_Philly_Shell_Cross_Body *

AA_Boxing_Philly_Shell_Rear_Uppercut_Type01 *

AA_Boxing_Philly_Shell_Rear_Uppercut_Type02 *

AA_Boxing_Philly_Shell_Rear_Uppercut_Body *

AA_Boxing_Philly_Shell_Check_Hook *

AA_Boxing_Philly_Shell_Rear_Parry *

AA_Boxing_Philly_Shell_Slip_Out *

AA_Boxing_Philly_Shell_Lay_Back *

AA_Boxing_Philly_Shell_Shoulder_Roll *

AA_Boxing_Philly_Shell_Lead_Wedge_Block *

AA_Boxing_Philly_Shell_Rear_Catch *

AA_Boxing_Philly_Shell_Bend_At_Waist *

AA_Boxing_Philly_Shell_Bend_Waist_n_Smother *

AA_Boxing_Philly_Shell_Bend_Waist_n_Smother_Turn *

AA_Boxing_Philly_Philly_Shell_Forearm_Deflect *

AA_Boxing_Philly_Shell_Rear_Elbow_Block *

AA_Boxing_Philly_Shell_Side_Step *

AA_Boxing_Philly_Shell_Step_Away *

AA_Boxing_Philly_Shell_Knock_Down_Type01_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type01_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type01_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type02_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type02_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type02_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type03_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type03_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type03_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type04_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type04_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type04_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type05_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type05_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type05_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type06_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type06_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type06_Get_Up *

AA_Boxing_Philly_Shell_Taunt_Type01 *

AA_Boxing_Philly_Shell_Taunt_Type02 *

AA_Boxing_Philly_Shell_Taunt_Type03 *

AA_Boxing_Philly_Shell_Taunt_Type04 *

AA_Boxing_Philly_Shell_Taunt_Type05 *

AA_Boxing_Philly_Shell_Taunt_Type06 *

AA_Boxing_Philly_Shell_Winning_Type01 *

AA_Boxing_Philly_Shell_Winning_Type02 *

AA_Boxing_Philly_Shell_Winning_Type03 *

AA_Boxing_Philly_Shell_Winning_Type04 *

AA_Boxing_Philly_Shell_Winning_Type05 *

AA_Boxing_Philly_Shell_Winning_Type06 *

AA_Boxing_Philly_Shell_Winning_Type07 *

AA_Boxing_Philly_Shell_Standing_Idle_Loop *

*(No Finger Animation)

Technical Details

Rigged to Epic skeleton: Yes

Number of Animations: 120

Animation types: Root-Motion / In-Place (Both)

Number of Characters: 1

Vertex Counts of Characters: 106462

Number of Materials and Material Instances: 3

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Some clips do not have finger movement.

Supported Engine Versions

4.27, 5.0 – 5.3