BRAIDS & PONYTAILS

BRAIDS & PONYTAILS Hairstyles pack using Unreal groom system and Niagara physics.

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Description

Can be static or dynamic with Niagara physics.

Hairs have LOD system wich you can edit with 2 clicks, add more LOD’s and modify LOD settings.

Hairs can be optimised by decimation of curves and vertices numbers, wich can help improve performance

for your needs.

Hairs can be attached to anything using socket system.

Total number of hairstyles is 11

*Please consider reading the strand based hair section of documentation there is detailed

information on how to enable physics and bind hairs to characters :

https://docs.unrealengine.com/5.1/en-US/hair-rendering-in-unreal-engine/

Technical Details

Scaled to Epic skeleton: NO

LODs: (Yes)

Intended Platform: Windows 64 bit

Platforms Tested: Windows 64 bit

ImportantNotes: Displaying too much grooms in viewport at once can

cause performance impact or graphical artifacts, depending on your system configuration.

Detailed information

Number of grooms: 11

Number of mesh : 1 HUMAN HEAD

Materials: 1 BLACK PLASTIC MATERIALS FOR THE HEAD

Important Notes:

In order to grooms work properly, don’t forget to enable these plugins:

enable Alembic Groom Importer plugin

Supported Engine Versions

5.0 – 5.3