create Editor subsystems directly from blueprints

Create editor systems directly from blueprints

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Description

Introducing the JJEE Editor Scripts Plugin, a robust editor subsystem designed to seamlessly host specialized blueprint systems and execute them effortlessly within the editor environment. Our innovative scripts empower you to effortlessly craft sophisticated blueprint systems directly within the platform.

Distinguished from conventional editor utilities, our automated systems are generated on your behalf, providing a dynamic capability to execute tasks, including real-time ticking. This added functionality significantly amplifies developers’ capacity for constructing powerful tools.

Systems Built with JJEE Editor Scripts

Technical Details

Code Modules: JJEEEditorScripts: editor

Number of Blueprints: 1 demo system

Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: editor-only plugin, not included in builds!

Important Notes:

crafted utilizing Unreal Engine 5.1, seamlessly aligns with version 5.2, ensuring compatibility with the latest iterations. well-suited for future Unreal Engine updates while maintaining backward compatibility with preceding versions.

Workflow:

all instructions and system details are Here

Supported Engine Versions

5.1 – 5.3