Creating a Scatter Tool with Blueprints

Check out the description for more information about this course project from Unreal Online Learning.

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Description

Check out the associated course Creating a Scatter Tool with Blueprints on the Epic Dev Community.

In this course, author Joel Bradley leads you through creating a system in Blueprints that randomly scatters user-selected Static Mesh files inside a defined area, such as flowers in a flower bed.

The Blueprint tool includes the ability to cluster the spawned Static Mesh objects in the center of the selected area, as well as use a scale falloff for a more realistic placement tool. This system can auto-detect and avoid objects inside the area and not spawn objects where they would intersect other Static Mesh files. This course shows you how to use arrays, Line Trace by Sphere, the For Loop and Clamp nodes, as well as how to make Vectors and Transforms.

Technical Details

UE-Only Content – Licensed for Use Only with Unreal Engine-based Products

Compatibility: Unreal Engine 4.25

Supported Engine Versions

4.25