Custom MapChecks in Blueprint

Add your own MapChecks to every Custom Actor you want, including one click fixes!

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Description

The custom map check actor is a simple but very powerful tool to ensure the quality and stability of your scenes. Purely in blueprints it allows anyone to add new validation checks and make sure that anyone can resolve those by providing a function to fix the issue.

Ensuring a high quality standard and avoiding human eror on big maps is a huge undertaking. Often times QA can’t check every possible corner of a map and tests every placed Blueprint due to sheer volume. This tool allows for a centralised way to map sure nothing will ever be missed AND everyone can fix those errors in the best case.

My name is Stefan, I’m a Principal Technical Artist with 10 years of Game Development experience. This tool is part of a set of tools that I’ve done numerous times over my career and I thought it’s time to create them again in a high standard production quality for everyone to access. Enjoy!

For questions, please join my discord! https://discord.gg/gD3ksQtJ

Technical Details

Code Modules:

Number of Blueprints: 2

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Editor Only

Documentation: https://docs.google.com/document/d/1wzCE7hul3MIyKSA7IpHig_wsxnxDI00M7cZk5-N5QJk/edit?usp=sharing

Important/Additional Notes:

Supported Engine Versions

5.3