Cyber Girl Nicoletta

3D model of charming Cyber Girl with laser blades. Rigged with UE4 Epic Skeleton and has 103 Blendshapes. Include color options for emissive parts of clothing and weapons.

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Description

 

3D model of charming Cyber Girl with laser blades. Rigged with UE4 Epic Skeleton and has 103 Blendshapes. Include color options for emissive parts of clothing and weapons.

 

 

 

 

 

Support me on my Patreon

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Main Advantages:

Low-poly

Fully Rigged

103 Blendshapes

Color Change Materials

Meshes with gloves and Mesh with hands

 

 

 

 

 

 

Faces 54 452 Tris 107879 Verts 60 265

 

 

 

 

 

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Originaly RIG was created in Maya by using advanced skeleton that based on UE4 Mannequin Epic skeleton. The main bones hierarchy is remained untouched for easy retargeting. The rig does not have any controls in scene, but if you need some additiional files, RIG files from Maya for making animations you can contact me by mail denyshalan@gmail.com.

List of additional bones

 

Character’s Rig has been tested with various animations in:

Advanced Locomotion System V4

3rd person standard scene

 

 

 

 

 

 

103 Blendshapes created in advenced skeleton. Tested with Live Link Face in Unreal Engine 4.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

 

70 Standart BlendShapes

16 Speech BlendShapes

7 Expressions BlendShapes

10 Apple ARkit additional BleendShapes (for more correctrly working Live Link Face)

 

 

 

 

 

 

This model contain 2 different meshes. Main mesh with gloves and Secondary with hands

Also in folder “Modular” you can find separate meshes of weapons. 

 

 

 

 

 

Some parts has material variations with ready textures and addiitionnal color changed material.

 

Material ID Maps for

Eyes

Hair

Finger Nails

Blades

JumpSuit, Boots, Briest

 

4K Textures

69 .PNG Textures

BaseColor, Normal, Roughness, Metallic, AO, Emissive Mask, Opacity, Emissive

7 Body Texture sets – Body, Head, Eyes, Eyelashes, Teeth, Hair, Finger Nails

4 Body Cloth sets – Jumpsuit, Boots, Gloves, Briest

1 Weapon set – Blade

Unreal Engine Project

Supported version: 4.27+

Epic Skeleton rig with additional bones

Facial animations with 103 Morph Targets

2 Physics are included (one with capsules in hair bones and one fo better hair cloth simulation)

Material Instances color change are included

4 Idle, 1 PopDance, 6 standart ThirdPerson animations are included

Included blueprint NicolettaLiveLink_BP for LiveLink head turns and eyes rotations

Included blueprint LiveLinkRetarget_BP for BlendShapes names retargeting to proper Apple Arkit Blendshapes names

Include blueprint NicolettaBlades_BP for Modular mesh with blades in hands

 

Technical Details

·        Live Link Face ready. Connect your device (phone, ect.) with installed LiveLinkFace app to UE4, open LiveLink_BP, go to “Evaluate Live Link Frame” node, and chose your device in “subject”. Readme

·        103 Blendshapes / Morph Targets / Facial Expressions

·        3 Blueprints for LiveLink head turns and Eyes Rotations, Blendshape retarget and Modular set with Blades in hands

·        Material Instances

·        Color changing parts

 

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 11

Animation types (In-place): Idle, Ninja Idle, PopDance, ThirtPerson standart animations

Number of characters: 1

Vertex counts of characters: 107 879

Number of Materials and Material Instances: 22 and 22

Number of Textures: 69

Texture Resolutions: (4096×4096, 2048×2048, 1024×1024, 512×512)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: (No)

Important/Additional Notes: No control rig included.

Additional bones list

Supported Engine Versions

4.27, 5.0 – 5.2