Description
Female Character Using MetaHuman skeleton and face-rig.
Face can be switched to any face from MetaHuman creator as it’s using the metahuman skeleton.
Comes with Socket to attach the simulated Ponytail.
What you will be getting in this pack ?
-Short
-Pantyhose/ Fishnet
-Top bra and shirt
-Cyber arm
-Boots
-Mechanicals Spine
-Base Hair
-Body cut ( all above part removed ) (no underwear, skin-colored, no détail of intimate part)
-Body cut (only right arm) (no underwear, skin-colored, no detail of intimate part).
-Head (comes with MetaHuman Head-Rig)
Every part above is rigged to Metahuman Skeleton retargeted to Epic Skeleton and can be used as a Skeletal Mesh component.
One full body-ready Skeletal Mesh
-A full body
And also :
-Original body with underwear.
-Hair color can be modified with a Gradient texture, roots, tips, color blend and much more using material instance.
-All Clothing and Nails color can be changed with Materials collection parameters or as individual Color using Material Instances. ( By default it come as “Color Set” Using material collection)
Below is a Youtube video that shows Character assets, retargeted animation and a quick example with ALS.
https://youtu.be/lNovzk-X9Fo
Technical Details
(Please include a full, comprehensive list of the features of the product)
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Using Virtual bones as IK bones for foot IK included in Retarget manager
Animated: Mannequin basic animation
Number of Animations: 6 IDLE/ JUMP START/ JUMP LOOP/ JUMP LAND/ RUN/ WALK
Animation types (Root Motion/In-place): N/A
Number of characters: 1
Vertex counts of characters: 151 415 Vertices (Hair + All parts added together)
Number of Materials and Material Instances: 25 Materials and 23 Materials instances
Number of Textures: 152
Texture Resolutions: 32/128/512/1024/2048/4096 ( Using mostly 1024 and 2048, 4096 ) ( 32, 128 and 512 are noise, mask etc)
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: No Documentation
Important/Additional Notes: Checking “Materials Instances” or “Material Collection Parameter” to set up color as you like. The spine must be used with Body and Top named “_Spine”.
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.2