Description
The Deathknight pack comes with different Armoursets for Dark Fantasy games.
This pack is a stripped down version of the bigger pack Modular Heavy Armour.
Deathknight are compatible with Character Editor and our Medieval Armour products.
You can see some characters in action here( not all chars from the video are included – only whats shown in the Screenshots:
Quixel Medieval Environment walkthrough.
Take a closer look at the comparison sheet
Please keep in mind: We dont have the possibility to “upgrade products” to the full version(Heavy Armour) within the Epic Marketplace after purchase.
Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique dark warrior.
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.
Technical Details
Character: 1 MasterBlueprint and 20 example NPC Blueprints
Character Parts
35 SK meshes
~ 150 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~60 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: slightly modified UE4 Manneqin skeleton (added sockets and facial) works with all products
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 23-45k all inkl
Morph targets prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically – for your hero character
Recommendations:
Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets
Check out Unreal documentation:
https://docs.unrealengine.com/en-US/Engine/Content/FBX/SkeletalMeshes/index.html
https://docs.unrealengine.com/en-US/Engine/Animation/Working-with-Modular-Characters/index.html
Supported Engine Versions
5.0 – 5.3