Directional Gravity for Physics and Movement

Directional Gravity system allows you to control gravity direction and force for physics and movement.

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Description

Video: https://youtu.be/52aO2SGkqg0

Directional Gravity system allows you to control gravity direction and force for physics and movement. Gravity is specified by volumes placing in the world. Special GravityReceiver component allows physical actors to be affected by gravity volumes. There is custom first person and third person characters those are affected by gravity and orient themself according to gravity direction. 

Technical Details

Important note

This system doesn’t work with default UE4 characters(that use CharacterMovement component), because they are designed to work in -Z gravity only. So this system provides custom character classes, that are derived from the pawn class.

So, beware! Probably you’ll need a solid blueprints knowledge to integrate this system(in case of character movement) into project that has already progressed far in development process.

Number of Blueprints: 10

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

VR support: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Additional information and examples are provided on DemoMap (Support email: roman11smirnov@gmail.com)

Supported Engine Versions

4.19 – 4.27, 5.0