Dracul, Character

Dracul character, fully rigged compatible with UE5 mannequin skeleton, and a custom facial control panel, ready to use in projects

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Description

All skeletal meshes are scaled and rigged to the Epic UE5 skeleton, seamlessly compatible with the UE5 mannequin skeleton for immediate application.

Designed with modular body components, to give a more control over customizing it further.

It has a control rig for the body and a custom control panel for the face.

The package includes several “retarget manager assets” that are pre-configured for easy retargeting of UE4 mannequin.

Materials designed with the capability to be fine-tuned, offering unlimited variations.

Project Overview: https://youtu.be/YICBC9ZF80s

video demonstrating body components : https://youtu.be/qW5kaRWAuA8

video demonstrating control rig : https://youtu.be/GRa16vVymtM

Technical Details

(Please include a full, comprehensive list of the features of the product)

Rigged: Yes

Rigged to Epic skeleton: Yes

Additional bones added to the UE skeleton: “unrealJaw_M”, “unrealEye_L”, “unrealEye_R”.

It has a control rig for the Body

It has a control rig for the Face

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No

Number of Animations: None

Animation types (Root Motion/In-place): Retarget

Number of characters: 1

Vertex counts of characters: 50527

Number of Materials and Material Instances: 2 Master Materials and 21 Instances

Number of Textures: 21

Texture Resolutions: all 4096*4096

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: These videos demonstrate the contents of the asset.

Project Overview: https://youtu.be/YICBC9ZF80s

video demonstrating body components: https://youtu.be/qW5kaRWAuA8

video demonstrating control rig: https://youtu.be/GRa16vVymtM

Important/Additional Notes:

Please do not hesitate to report any issues with this asset. I will endeavor to address them promptly.

Supported Engine Versions

5.2 – 5.3