Description
With this update, the asset has been migrated to Unreal Engine 5 (UE5).
In UE5, there’s no need for retargeting, and you can use both the UE4 mannequin and the UE5 mannequin.
Animations can be found in the UE4 and UE5 folders, and some animation names have been changed for easier use.
While we recommend using the latest version, if you wish to use the UE4 version, please check the previous version (UE4 version).
The file names might differ from the latest version.
Oct. 2023 UE5 Migration, Asset Re-naming
Nov. 2021 Major updated
Action RPG Game, Main Character, Archer, Bowman
Motion capture is boring!! Attack timing for game is more dynamic and faster than real world.
It is not just standing bowman.
You can take more active archer than others.
Just watch it!!
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Technical Details
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: N/A
Texture Resolutions: N/A
Number of Animations: 62
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Engine Compatibility: 4.27+
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3