Description
A system that dynamically changes the widget’s buttons so that each interaction has its own version of the base widget.
You can use the default widget or create your own using the default widget as a base.
You can change the buttons for each widget independently and choose whether it will be rendered in a location within the scene or on the screen.
In conjunction with the Level Variant Set system, you can generate interactions quickly and easily.
The custom character has squat and zoom functions with auto focus (meshs must have collision).
Technical Details
Blueprints included:
Widgets:
Number of Blueprints: 7
Input: Keyboard
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.1