Description
Material instance:
You can use standard colors and gloss, if you check the boxes in the material settings, you can change the parameters as you like. RGB masks for correcting the colors of the main materials are ready.
Cloth simulations.
BlendShapes. Facial expressions are included.
PBR textures.
Animations.
Few Blueprints for demonstration.
Prepare for retargeting.
Materials: body, head, eye, eyelash, jaw, cloth, hair, armor, hood, bow, sword, knife
Extra bones: face, jaw, tongue 1-3, r_eye, l_eye, sword_joint, back1-7, bow_joint, string, arrow_joint
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 69
Animation types (In-place): 69
Number of characters: 2 simple base mesh for preview (full modular character)
Vertex counts of characters: full 44087
Number of Materials and Material Instances: summary 47
Number of Textures: 105
Texture Resolutions: (all 4096×4096 except eyes, eyelashes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3