Fantasy cemetery

Fantasy stylized stone cemetery similar to a castle, it can be used not as a cemetery, but as you need

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Description

The cemetery needs to be collected, the doors can be animated in the engine, there are pivots. 

texture(Png-4k-8bit) – Color, Emissive, Metall, Roughness, Normal

Example of naming: (T_Wall_1_Normal)

Models have 7 color schemes and 6 emissive variants

SM_Main_Door_1 – 3233 polygon

SM_Main_Door_2 – 2657 polygon

SM_Main_Door_3 – 2206 polygon

SM_Main_Door_4 – 1630 polygon

SM_Main_Door_5 – 4179 polygon (with door mechanism on pivot)

SM_Main_Door_6 – 3603 polygon (with door mechanism on pivot)

SM_Main_Door_7 – 3152 polygon (with door mechanism on pivot)

SM_Main_Door_8 – 2576 polygon (with door mechanism on pivot)

SM_Main_Door_Mechanism_1 – 204 polygon

SM_Main_Door_Mechanism_2 – 128 polygon

SM_Main_Door_Mechanism_3 – 445 polygon

SM_Main_Door_Mechanism_4 – 128 polygon

SM_Main_Door_Mechanism_5 – 501 polygon

SM_Main_Door_Mechanism_6 – 80 polygon

SM_Main_Door_Mechanism_7(complete assembly without mechanism that is attached to the door on pivot) – 540 polygon

SM_Main_Gargoyle – 10611 polygon (with stand)

SM_Main_Gargoyle_2 – 9167 polygon (with stand, without wings)

SM_Main_Gargoyle_3 – 7859 polygon (with stand, without wings, without tail)

SM_Main_Gargoyle_Stand – 1277 polygon

SM_Main_Obelisk_1 – 1814 polygon

SM_Main_Obelisk_2 – 3091 polygon (with gargoyle stand)

SM_Main_Obelisk_3 – 12425 polygon (with stand, with gargoyle)

SM_Main_Obelisk_4 – 2354 polygon (with door mechanism)

SM_Main_Obelisk_5 – 3631 polygon (with door mechanism, with stand)

SM_Main_Obelisk_5 – 12965 polygon(with door mechanism, with stand, with gargoyle)

SM_Wall_1_1 – 2311 polygon (with stone window, with bas-relief)

SM_Wall_1_2 – 2627 polygon (with stone window, with crystal)

SM_Wall_1_3 – 2177 polygon (with stone window)

SM_Wall_1_4 – 1274 polygon (without stone window)

SM_Wall_1_1_Broken – 3594 (with stone window, with bas-relief)

SM_Wall_1_2_Broken – 3910 polygon (with stone window, with crystal)

SM_Wall_1_3_Broken – 3458 polygon (with stone window)

SM_Wall_1_4_Broken – 2584 polygon (without stone window)

SM_Stone_Window_1_1 – 1244 polygon

SM_Stone_Window_1_2 – 1523 polygon

SM_Stone_Window_1_3 – 1114 polygon

SM_Wall_2_1 – 2668 polygon(with stone window, with bas-relief)

SM_Wall_2_2 – 2756 polygon(with stone window, with crystal)

SM_Wall_2_3 – 2488 polygon(with stone window)

SM_Wall_2_4 – 1184 polygon

SM_Wall_2_1_Broken – 2726 polygon (two)

SM_Wall_2_2_Broken – 1326 polygon (one)

SM_Wall_2_3_Broken – 1400 polygon (one)

SM_Stone_Window_2_1 – 1197 polygon

SM_Stone_Window_2_2 – 1107 polygon

SM_Stone_Window_2_3 – 973 polygon

SM_Wall_3_1 – 1935 polygon (not damaged spears)

SM_Wall_3_2 – 2756 polygon (damaged spears)

SM_Wall_3_3 – 2488 polygon (without spears)

SM_Wall_3_1_Broken – 2358 polygon (with damaged spears)

SM_Wall_3_2_Broken – 1878 polygon (two, without spears)

SM_Wall_3_3_Broken – 926 polygon (one, without spears)

SM_Wall_3_4_Broken – 952 polygon (one, without spears)

SM_Wall_3_Broken_part_1 – 97 polugon (spear)

SM_Wall_3_Broken_part_2 – 138 polygon (spear)

SM_Wall_3_Broken_part_3 – 69 polygon (spear)

SM_Wall_3_Broken_part_4 – 116 polygon (spear)

SM_Wall_3_Broken_part_5 – 131 polygon (spear)

SM_Wall_3_Broken_part_6 – 166 polygon (spear)

SM_Wall_3_Broken_part_7 – 64 polygon (spear)

SM_Wall_3_Broken_part_8 – 74 polygon (spear)

SM_Obelisk_1_1 – 1610 polygon

SM_Obelisk_1_2 – 1402 polygon

SM_Obelisk_1_3 – 1469 polygon

SM_Obelisk_1_4 – 2014 polygon

SM_Obelisk_1_5 – 1303 polygon

SM_Obelisk_1_5 – 1052 polygon

SM_Obelisk_1_part_1 – 307 polygon

SM_Obelisk_1_part_2 – 99 polygon

SM_Obelisk_1_part_3 – 166 polygon

SM_Obelisk_1_part_4 – 711 polygon

SM_Obelisk_2_1 – 1738 polygon

SM_Obelisk_2_2 – 1296 polygon

SM_Obelisk_2_3 – 1523 polygon

SM_Obelisk_2_4 – 1392 polygon

SM_Obelisk_2_5 – 1068 polygon 

SM_Obelisk_2_6 – 1668 polygon

SM_Obelisk_2_7 – 1226 polygon

SM_Obelisk_2_8 – 1453 polygon

SM_Obelisk_2_9 – 1322 polygon

SM_Obelisk_2_10 – 998 polygon 

SM_Obelisk_2_part_1 – 670 polygon

SM_Obelisk_2_part_2 – 228 polygon

SM_Obelisk_2_part_3 – 455 polygon

SM_Obelisk_2_part_4 – 324 polygon

SM_Gate_1 – 3264 polugon

SM_Gate_2 – 2952 polygon

SM_Gate_3 – 2892 polygon

SM_Gate_4 – 4350 polygon

SM_Gate_5 – 224 polygon

SM_Lever_1 – 204 polygon

SM_Lever_2 – 247 polygon

SM_Lever_3 – 440 polygon

SM_Lever_4 – 327 polygon

Technical Details

Collision: (No)

LODs: (No)

Number of Materials and Material Instances: 18

Number of Textures: 217

Number of Unique Meshes: 18

Number of Meshes: 94

Padding (16px on 4096)

Texture Resolutions: (4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.3