Faster SplineMesh

Converts Splinemeshs into a ProceduralMesh and increases the performance massively.

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Description

Youtube_Video | Documentation_Link

Converts multiple spline meshes into a procedural mesh. This can increase performance enormously. 

All procedural mesh functions are retained.

The more segments that are used, the better the performance.

Works at runtime and in the UE Editor.

We did performance testing with an AMD 5800x, Geforce 3060ti, Win64. (sample project included). 

4800 segments SplineMesh: 25 FPS

4800 segments ProceduralSplineMesh: +180 FPS (7x better)

ProceduralSplineMesh spawn and changes are very fast in editor and cook. It is easy to use.

Full C++ and Blueprint support. Multi-Thread support

Technical Details

Code Modules:

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android-(UE5.00+)

Supported Engine Versions

4.27, 5.0 – 5.2