Fishing Basics

Fishing Basics is a simple fishing system which can interact with AI Fish and Fishing Rod. It is created entirely with Blueprint classes. A user can spool a spinning reel which has transform animation and throw a hook and lines at the desired position.

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Description

Quick Preview : https://www.youtube.com/watch?v=U7ZfJPLf6ac

Setting Preview : https://www.youtube.com/watch?v=R_p0BAzDuFo

Fishing Basics is a simple fishing system which can interact with AI Fish and Fishing Rod. It is created entirely with Blueprint classes and I believe that you can easily customize them. In this project, you can throw a hook and lines into the water at the desired distance and direction and reel the line. AI fish behave in Roam and Chase state. Also, the fishing rods are animated into Idle, Bite and Hook state depending on the situation.

Technical Details

Number of Blueprints: 6

Number of Skeletal Meshes: 1

Number of Static Meshes: 7

Number of Animations: 3

Number of Waves: 2

Number of Sounds Cues: 2

Number of Materials: 7

Number of Textures: 4

Additional Contents:

Two Camera Shake Classes are added for visual feedback of Biting State and Hook State

Input:

Network Replicated: No

Supported Development Platforms: Tested on Windows Platform

Supported Target Build Platforms: Tested on Windows Platform

Supported Engine Versions

4.18 – 4.27