Description
Preview: https://www.youtube.com/watch?v=oTq5gx8Le5o
Footstep VR Component uses neural network with information about the movement of the HMD Device to detect the user’s steps in the real world.
The component allows you to play the sound of the user’s steps inside the virtual space. This makes the user’s VR experience even more realistic.
The component is 100% blueprint, easy to use and is designed for use with a basic VR prototype.
Perform initialization (use the Init function) and bind event to the “StepDetected” event – that’s all you need to make the component work.
Try before buy is avalaible (compiled project):
Version 1: https://drive.google.com/open?id=0B9eO71ZKC-7WcUJheGpaaWdZNlE
Update 1: https://drive.google.com/open?id=1AVnmBtqqUiKzVqyGM4fYfRiHt0KT0o1a
Technical Details
Contains:
• 1 ActorComponent
• 1 Tutorial Blueprint
— UPDATE 1 —
Option added:
UseUpdate1Fix (true by default) – if set to true, additional error correction will be implemented. Component will be a little less responsible, but it will also reduce the number of wrong activations. If you don’t like how it works, you can set UseUpdate1Fix to false.
Documentation:
How to use video: https://youtu.be/Qvutz4Ne_oo
Platforms tested:
Windows
SteamVR / HTC Vive
Intended platforms:
Windows, Mac, Linux
SteamVR / HTC Vive, Oculus Rift
Note:
This product was created using MemBrain Neural Network Editor und Simulator
Supported Engine Versions
4.16 – 4.27, 5.0 – 5.3