Footstep VR Component

Footstep VR Component uses neural network with information about the movement of the HMD Device to detect the user’s steps. The component allows you to play the sound of the user’s steps inside the virtual space.

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Description

Preview: https://www.youtube.com/watch?v=oTq5gx8Le5o

Footstep VR Component uses neural network with information about the movement of the HMD Device to detect the user’s steps in the real world.

The component allows you to play the sound of the user’s steps inside the virtual space. This makes the user’s VR experience even more realistic.

The component is 100% blueprint, easy to use and is designed for use with a basic VR prototype.

Perform initialization (use the Init function) and bind event to the “StepDetected” event – that’s all you need to make the component work.

Try before buy is avalaible (compiled project):

Version 1: https://drive.google.com/open?id=0B9eO71ZKC-7WcUJheGpaaWdZNlE

Update 1: https://drive.google.com/open?id=1AVnmBtqqUiKzVqyGM4fYfRiHt0KT0o1a

Technical Details

Contains:

• 1 ActorComponent

• 1 Tutorial Blueprint

— UPDATE 1 —

Option added:

UseUpdate1Fix (true by default) – if set to true, additional error correction will be implemented. Component will be a little less responsible, but it will also reduce the number of wrong activations. If you don’t like how it works, you can set UseUpdate1Fix to false.

Documentation:

How to use video: https://youtu.be/Qvutz4Ne_oo

Platforms tested:

Windows

SteamVR / HTC Vive

Intended platforms:

Windows, Mac, Linux

SteamVR / HTC Vive, Oculus Rift

Note:

This product was created using MemBrain Neural Network Editor und Simulator

Supported Engine Versions

4.16 – 4.27, 5.0 – 5.3