Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018
The Genetic Monster topology is made up of quads and triangles as follows:
Polys: 4974; Tris: 9718; Verts: 4915;
MATERIALS AND TEXTURES
Textures are from 512x512px to 2048x2048px
HDRI_night texture is 1024×512
HDRI_lights texture is 2048×1024
RIGGING AND ANIMATIONS
The models have been rigged with 3D Studio Max Biped with additional bones for the face (mouth, tongue)
The package includes 18 animations:
– Death
– Hit Back
– Hit Front
– Idle
– Jump Attack
– Lift and Throw Attack
– Looking Around
– Running
– Running Crawl
– Running Jump
– Scratch
– Scream
– Sprint
– Start to Sprint
– Walk Backwards
– Walk Forward
– Walk Left
– Walf Right
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– Genetic Monster T-pose
– 7 Props
– 3 Static Meshes
– Maps: Overview and Rendering Scene
Scaled To Epic Skeleton: No
Rigged: Yes
Rigged To Epic Skeleton: No
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes (Diffuse, Normal, Specular, Roughness)
Material: Yes
Supported Engine Versions
5.3