Global World Optimization Framework PRO MAX with Multiplayer

Global World Optimization Framework PRO MAX with Multiplayer

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Description

DEMO VIDEO

Spawner Work Video

Demo Replacing Meshes

After adding some cool features to the plugin and also with the introduction of Loot Generator, the price of the plugin will be increased.

2 Modules included. Optimization and spawner.

3. And so, each sector stores only the necessary information, but there can also be a lot of sectors. And here we also created a powerful optimization, we have a cache of sectors that are often used, so if the character moves mainly in one zone, then the data from the cache is loaded instantly. 

4. With a component that connects to your actor, implementing our optimization system is made very simple. Each actor will have a unique ID to save in the common system.

5. Each Actor or NPC is processed separately in active sectors and you can specify the distance to the actor at which it will be visible. For example, large actors may appear at great distances, while small ones may appear at close distances. This way you can even out your FPS for your project.

6. The size of the sectors can be adjusted to suit your world.

7. Does not require creating markup at your level. The system is fully dynamically scalable.

8. Dynamic asset loading system. If you entered the visibility zone of objects and there are a lot of them, then they will not all spawn in one frame, but you can adjust the spawn, for example, 5 actors in 1 frame with skipping 2 frames. Then all spawning occurs very smoothly, without friezes.

9. Optimization using a system for replacing actors with instance Static Mesh. To maximize immersion in your project, you may need to show a lot of interactive actors. For example, imagine a city. Each apartment has interactive actors, doors, air conditioners, refrigerators, and televisions. Each of these actors makes sounds when working, as well as waiting for your interaction, and they always take up CPU resources. Yes, with the help of a plugin and optimization they will be removed, but if you look at this apartment from afar, you will not see the air conditioner or other actors. With our system, all these actors will be replaced with Instances, and like trees, they will be displayed from afar, while using practically no resources. And when approaching, they will be gently replaced by real actors and will restore the information. Your TV will turn on again. Now, imagine a whole city of such houses with hundreds of thousands of actors. With this system this can be easily achieved.

Join our community, write your wishes and feedback. We will try to implement the most popular and interesting features in this plugin.

This plugin will be constantly improved and expanded.

Technical Details

Code Modules:

Number of Blueprints: 8

Number of C++ Classes: 9

Network Replicated: Yes

Supported Development Platforms: Win64, Mac, Linux

Supported Target Build Platforms: Win64, Mac, Linux

Documentation: Documentation, Discord

Example Project: Included

Important/Additional Notes:

Supported Engine Versions

5.3