GOTH HAIR

GOTH Hairstyles pack using Unreal groom system and Niagara physics.

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Description

Can be static or dynamic with Niagara physics.

Hairs have LOD system wich you can edit with 2 clicks, add more LOD’s and modify LOD settings.

Hairs can be optimised by decimation of curves and vertices numbers, wich can help improve performance

for your needs.

Hairs can be attached to anything using socket system.

Total number of hairstyles is 12

*Please consider reading the strand based hair section of documentation there is detailed

information on how to enable physics and bind hairs to characters.

Technical Details

Scaled to Epic skeleton: NO

LODs: (Yes)

Intended Platform: Windows 64 bit

Platforms Tested: Windows 64 bit

ImportantNotes: Displaying too much grooms in viewport at once can

cause performance impact or graphical artifacts, depending on your system configuration.

Detailed information

Number of grooms: 12

Number of mesh : 1 HUMAN HEAD

Materials: 1 BLACK PLASTIC MATERIALS FOR THE HEAD

Important Notes:

In order to grooms work properly, don’t forget to enable these plugins:

enable Alembic Groom Importer plugin

enable Support Compute Skin Cache in project settings

enable PythonScriptPlugin

enable HDRIBackdrop

enable SunPosition

enable SequencerScripting

enable Takes

enable VirtualProductionUtilities

enable VirtualCamera

enable LiveLink

enable Composure

enable MediaFrameworkUtilities

enable MediaIOFramework

enable RemoteControl

enable nDisplay

enable AjaMedia

enable AppleProResMedia

enable HAPMedia

enable PixelStreaming

enable TimecodeSynchronizer

enable VariantManager

enable DMXProtocol

enable MovieRenderPipeline

enable CascadeToNiagaraConverter

enable HairStrands

Supported Engine Versions

4.27, 5.0 – 5.3