Grab Component System

A component-based grabbing system that allows the Player and Npcs to pick up and drop items!

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Description

This component allows the character to pick up objects based on their “grab type.” You can set up different sockets and pickup animations for each grab type. It also allows for things to grab the character, whether its a giant, an obstacle, an enemy, etc. Its 100% made from Blueprints and can easily be expanded upon to implement more unique features as well.

Preview Video

Example Project

Documentation

Technical Details

Features:

Number of Blueprints: 12

Input: Any

Network Replicated: No

Supported Development Platforms:

Documentation: Head to my support email [aceahstudios@gmail.com]

Supported Engine Versions

4.24 – 4.26