Gym Boys

3D models of gym boys in gym wear with many customization options! ARKit blendshapes, UE5 Epic Skeleton rig, and many color options. They are a perfect addition to the Gym Girls.

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Description

3D models of gym boys in gym wear with many customization options! ARKit blendshapes, UE5 Epic Skeleton rig, and many color options. They are a perfect addition to the Gym Girls.

VIDEO PREVIEW: https://youtu.be/P_umwQiQW2Q

Support me on Patreon and claim discounts: https://www.patreon.com/idafaber

Social Links: ArtStation | Instagram | YouTube | LinkedIn 

Key Features

Low-poly

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Easy Color Change

2 Body Normal Maps

7 Unique Hairstyles

2 Unique Head Meshes + 5 Unique Makeup Textures (Basecolor + Normal)

3 Unique Top Meshes + 4 Unique Bot Meshes + 2 Unique Shoe Meshes

Many Accessories: Watches, Headphones, Headset (on/off), Glasses

This asset is part of the Gym Bundle: Boys and Girls

Gym Boy 01

️ Faces 36009 ❎ Tris 68610 ✳️ Verts 42877

Gym Boy 02

️ Faces 29290 ❎ Tris 55392 ✳️ Verts 30410

Gym Boy 03

️ Faces 35695 ❎ Tris 68224 ✳️ Verts 46693

Gym Boy 04

️ Faces 38520❎ Tris 73846 ✳️ Verts 41516

This Character rig is based on the UE5 Manny Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Epic Skeleton: eye_jose_r, eye_jose_l, eye_minho_l, eye_minho_r

Even though the model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.

Character’s Rig has been tested with various animations, such as:

ALSv4

3rd person standard animations

Female Interactions Animations

Mocap Library

ARLS + Horse Animset

Succubus AnimSet

Valley of the Ancient

Close Combat: Swordsman

Lyra Starter Game

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Exclusive for Gym Boys: Experimental Body Shape Blendshapes. Adjust the body shape to any body type!

The model is completely modular, you can remove or add any part you want. 

Please note that:

Body Texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig.

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

The phone from the pictures is not included.

⚡️

⚔️ Material ID Maps for

Skin

Eyes

Hair

Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

⚔️ 4K Textures

BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

16 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Accessories, Bot x3, Top x4, Shoes, Glasses

Textures are packed for better optimization

⚔️ Unreal Engine Project

Supported version: 4.19+

Epic Skeleton rig with additional bones

For facial animations use Morph Targets

Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

Material Instances with MatID map for color change are included

3rd person standard animations are included

Separated Meshes for Master Pose / Leader Component are included

Wind Simulation for Hair!

Blueprints are not included

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail idafaber3d@gmail.com. Expect an answer in 1-3 working days.

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info here > 

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don’t have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.

Q: Can I request customization? Are you available for commissions? 

A: Yes, send a letter to my e-mail  idafaber3d@gmail.com

Thank you ~

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 4

Vertex counts of characters:

Gym Boy 01

️ Faces 36009 ❎ Tris 68610 ✳️ Verts 42877

Gym Boy 02

️ Faces 29290 ❎ Tris 55392 ✳️ Verts 30410

Gym Boy 03

️ Faces 35695 ❎ Tris 68224 ✳️ Verts 46693

Gym Boy 04

️ Faces 38520❎ Tris 73846 ✳️ Verts 41516

Number of Materials and Material Instances: 89

Number of Textures: 200

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: eye_jose_r, eye_jose_l, eye_minho_l, eye_minho_r

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3