Hierarchical Scatter Tool

Blueprint plugin to scatter static meshes in a hierarchal structure

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Description

The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors’ collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.

A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.

This video explains everything: https://youtu.be/ZV4ULN4CFpk

Updates Changelog

Technical Details

Number of Blueprints: 2

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/ZV4ULN4CFpk

Support Discord: https://discord.gg/24eJUSygwB

Important/Additional Notes: Showcase assets not included

Supported Engine Versions

5.0 – 5.3