Highpoly rubble – Photogrammetry based props and materials

Cinematic Rubble – Photogrammetry based High Poly props and materials

Category:
Tags: , , , , , , , , , , ,

Description

This is a comprehensive pack of handcrafted 48 ( + 11 grass ) assets done from photogrammetry on really high-resolution camera and sharpest lens.

Pack consists of 20 universal and easy to place rubble meshes with high polycounts for good shadowing and overall detailing. Also pack includes absolutely sharp tileable materials for various sets and scenarios.

There are mud, sand, soil cuts, brick walls, stonewalls, asphalt and more useful stuff, complete with true height to have contact shadows and proper PDO working on them.

Al the assets were done from my own photogrammetry, so they are really unique.

Naming convention is : 

_D.png – base color , _N.png – LOD03 Normal , N_LOD00-02 – respectively to mesh name, RHA.png – Roughness, Height, AO in their respective channels.

Leave a review for 50% off or even free for my other products.

Technical Details

(Please include a full, comprehensive list of the features of the product)

Number of Unique Meshes: 83 ( 43 grass, 20 rubble meshes , 20 rubble lowpoly meshes )

Number of textures: 227

Collision: Automatically generated

Vertex Count: 1.1 kk per highpoly mesh, 12k for lowpoly versions of them . grass – 400-700 tris.

LODs: Yes ( automatic for grass, separate lowpoly for rubble )

Number of Materials and Material Instances: 3 Materials, 81 material instances

Texture Resolutions: 1k , 2k , 4k

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: use as is

Supported Engine Versions

5.0 – 5.1