Description
Update 2023/03/02 – Fixed collisions not being perfectly aligned and added the Houdini Engine generator for unlimited building generation (free Houdini Engine license needed from SideFX)
Important: To use Houdini generator, you will need some custom Houdini HDAs to copy to your Houdini directory, so please contact me so I can send you a link.
These are 108 unique buildings (same buildings as in my full environment (Hong Kong District), damaged and like from post apocalyptic movie style, dirty and moist.
High geometric detail achieved using Nanite technology. Much of the information is stored in vertex colors, allowing gradual wear and tear effects controllable form the materials. Complex materials with Virtual Texture technology makes every corner of the building unique.
There is one StaticMesh asset for each building, some contain signs.
Custom complex collisions (reduced polycount)
This product supports Nanite for Unreal Engine 5.1+
YouTube video showing how to use Houdini generator to make a building from a box
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 108
Collision: (Yes custom complex collisions (reduced polycount))
Vertex Count: Millions
LODs: Nanite only
Number of Materials and Material Instances: 28
Number of Textures: 65
Texture Resolutions: up to 8k
Supported Development Platforms:
Windows: (Yes)
Anything else: (No)
Supported Engine Versions
5.1 – 5.3