Horde Zombi Component

Horde Zombi Component

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Description

Horde Zombi Component to create waves of zombi enemies, with 4 types of Zombi animations.

This component only works with a character blueprint.

By default the component works in this way:

1.- The component spawns a wave of enemies in a distance assigned by the config component and when all enemies are defeated, a new wave horde will be spawned.

2.- The component will delete enemies that are bugged.

3.- The component needs the nav mesh navigation in the map to work.

4.- The component will spawn enemies 360 degrees around the player character if possible (if there is a nav mesh ) in case of dungeons you need to increment the “max enemies for wave” because in case of failure no enemy will spawn.

Technical Details

Video Presentation : https://youtu.be/indJoEu8O2g

Video Tutorial : https://youtu.be/8ZYtHOxk4Qw

Input used in the Map Example : HordeZombiImput.ini

Number of Blueprints: 5

Input: Third person character

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Supported Engine Versions

4.27, 5.0 – 5.3